• Updated 2023-07-12: Hello, Guest! Welcome back, and be sure to check out this follow-up post about our outage a week or so ago.

Recent content by JonThysell

  1. JonThysell

    MacLO v1.1 released!

    Hi everyone, I've released an update to MacLO, my clone of the game Lights Out. Besides some minor optimizations and bug fixes, the main new features are saving your progress and providing a level select screen so you can retry puzzles you've already completed. Complete source and binary...
  2. JonThysell

    MacLO v1.0 released!

    @Byte Knight : I've started work on v1.1, details in the development thread: https://68kmla.org/bb/index.php?threads/new-puzzle-game-for-68k-macs.39234/#post-428810
  3. JonThysell

    New puzzle game for 68k macs

    MacLO v1.0 is already out (see https://github.com/jonthysell/MacLO/releases/tag/v1.0 for downloads), but the first major feedback was an ask for the game to save your progress. I tend to forget that not everyone has played this game to death and can blaze through every puzzle in a couple of...
  4. JonThysell

    MacLO v1.0 released!

    Yeah, I would probably try to add something like a level select screen that showed your progress for each level. Then you could pick which puzzles you wanted to retry. We'll see what December holds. The biggest downside to developing on the SE/30 is that it's stuck in one place. All of my other...
  5. JonThysell

    MacLO v1.0 released!

    Yeah, I was in a bit of a rush to get a baseline 1.0 out before the holidays before life got too busy. I aimed for a somewhat minimum viable version of the game, as my personal goal was to get familiar enough with THINK C development that I would be comfortable making something bigger in the...
  6. JonThysell

    MacLO v1.0 released!

    Hi everyone, I've finally decided to release MacLO v1.0, my clone of the game Lights Out. Complete source and binary downloads are provided on the website (and attached directly to this post). Website: https://github.com/jonthysell/MacLO/ MacLO is B&W and has been tested on System 6.0.8 and...
  7. JonThysell

    Kermit, the super green SE/30

    I can't tell from the pics, but I assume you used something like this for the power cord: https://www.ebay.com/itm/Green-4-FT-COMPUTER-POWER-SUPPLY-AC-CORD-CABLE-WIRE-FOR-HP-DELL-ACER-DESKTOP-PC-/272973929308
  8. JonThysell

    New puzzle game for 68k macs

    I've got sound fixed, though I resort to playing them synchronously on System 6. I know how to fix it, but I don't think the return is worth it for a 1.0 release. Here's a video of the latest build: I've also attached it, if you're interested in trying it out. As soon as I can get some...
  9. JonThysell

    New puzzle game for 68k macs

    Glad to see it on someone else's hardware! Also I can see a bug I fixed where the level end screen isn't showing all three stars. I've got sounds working, but in my testing the sounds don't play on System 6. So currently trying to debug that.
  10. JonThysell

    New puzzle game for 68k macs

    Latest update: The game is coming along nicely and I'll be needing beta-testers soon. I think the only thing remaining for a 1.0 is to add sounds and to replace the "lights" with picts instead of raw drawing commands. While there's a ton more that could be done (especially proper animations...
  11. JonThysell

    New puzzle game for 68k macs

    Added a new logo today (and therefore a reasonable workflow for creating PICTs): Also refactored out the "scenes" from GameWindow into their own files.
  12. JonThysell

    New puzzle game for 68k macs

    Sounds like he built an earlier version of the source. I've gotten the main game "running": you can start a new game, complete levels, and score points, but it's all placeholder graphics and has no proper end-game screen. I've started uploading clips of the progress to the a playlist here...
  13. JonThysell

    New puzzle game for 68k macs

    Writing the mac port in C. The Arduboy version was technically C++ but I didn't really do anything too fancy. I've written this game several times in several languages, it's my go-to for learning new development environments.
  14. JonThysell

    New puzzle game for 68k macs

    Well if you want a "preview", the original ArduLO game for the Arduboy is playable via emulator in the browser here: https://felipemanga.github.io/ProjectABE/?hex=https://raw.githubusercontent.com/eried/ArduboyCollection/master/Puzzle%2FArduLO%2FArduLO.hex
  15. JonThysell

    New puzzle game for 68k macs

    I might use a newer machine for the next project, but I wanted to do at least one completely on the SE/30. Haven't seen a real Lights Out in a while. The first time I coded the game (as a Java applet of all things) I remember matching that purple/pink color scheme.
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