68K network gaming?

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68K network gaming?

Postby defor » 02 May 2007, 14:44

Anyone here play any of the big 68k network games still?
Is anyone interested in playing some of them online, etc?
I used to play Marathon, Avara, Bolo, and Spectre back in the day...
I think a few of these need the use of a AT to TCP bridge software... forgot which was best...


Anyone?
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Re: 68K network gaming?

Postby Scott Baret » 02 May 2007, 17:03

Does anyone know where to get Wagon Train 1848? I'd love to use that on the educational network.
"Education is life."
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Re: 68K network gaming?

Postby QuadSix50 » 02 May 2007, 23:22

I would love to partake in such activities, but alas my Quadra 650 is performing its role as a web server. :)
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Re: 68K network gaming?

Postby FunnymanSE30 » 03 May 2007, 01:40

I used to play bolo all the time over localtalk/appletalk
http://68kmla.net/forums/archive/
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Re: 68K network gaming?

Postby coius » 03 May 2007, 02:05

Spectre Challenger was the BEST game I have played on a 68k. Then there is MYST, but Then again, that wasn't a network game :(
Preliminary operational tests were inconclusive (the damn thing blew up).
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Re: 68K network gaming?

Postby iMac600 » 03 May 2007, 07:47

I suggest taking a look here for 68k Network Games.

http://home.hawaii.rr.com/m68kg/Netgames68k.html

:)
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Re: 68K network gaming?

Postby MacTCP » 03 May 2007, 12:23

Ares is my favorite 68k game. Maybe I should register it.
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Re: 68K network gaming?

Postby TylerEss » 03 May 2007, 13:02

It's such a pity that so few of the 68k network games support TCP/IP.

Nobody's on Internet Bolo Buddy anymore, and you can't play Spectre over the interblogs without lots of work.

Maybe somebody should start up a 68k Internet gaming club. :-) :-) :-)
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Re: 68K network gaming?

Postby iMac600 » 03 May 2007, 13:42

We'll have to give Marathon a shot. Afaik, you should be able to manually enter an IP address in to some of these. Gridz may work as well.
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Re: 68K network gaming?

Postby MacJunky » 05 May 2007, 07:13

TylerEss wrote:Maybe somebody should start up a 68k Internet gaming club.
Could probably just use the IRC channel as I can't see hordes of people looking to get in on this.
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Re: 68K network gaming?

Postby Quadraman » 09 May 2007, 00:32

iMac600 wrote:We'll have to give Marathon a shot. Afaik, you should be able to manually enter an IP address in to some of these. Gridz may work as well.


If I can get a copy of the software legally, I'd be willing to donate some clock cycles on one of my Quadras to it. ;D
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Re: 68K network gaming?

Postby TylerEss » 09 May 2007, 02:34

Marathon is open source now, and the data files were offered as free(as in beer)ware. Get it from http://trilogyrelease.bungie.org/

Marathon doesn't support TCP/IP gaming, though. You need an AppleTalk-in-TCP tunnel. Such a thing is created with NetLink Remote in combination with TCPSerial.
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Re: 68K network gaming?

Postby Quadraman » 09 May 2007, 03:05

TylerEss wrote:Marathon is open source now, and the data files were offered as free(as in beer)ware. Get it from http://trilogyrelease.bungie.org/

Marathon doesn't support TCP/IP gaming, though. You need an AppleTalk-in-TCP tunnel. Such a thing is created with NetLink Remote in combination with TCPSerial.


Hmmm...the connecting hardware/software sounds complicated to set up and hard to get. :-/
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Re: 68K network gaming?

Postby TylerEss » 09 May 2007, 03:23

It's a bit complicated: basically you install a "serial over the internet" extension and a "AppleTalk over serial" extension and then point them at each other. You need to enter your opponent's IP address as a "telephone number"

I'm thinking about putting together a page about it, and trying to get some of the MLAers involved. I'd love to have somebody to play Spectre VR against. :-)
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Re: 68K network gaming?

Postby macgreg » 09 May 2007, 03:35

I would be keen on playing Bolo over the net! I used to play it a lot in first year Uni...
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What A Cool Topic !

Postby CaryMG » 09 May 2007, 13:50

Man would I like 68K network gaming ....

If someone could manage that with "System6" & "Marathon" that'd be great.

But I was thinking of paying someone to make "Chuck Yeager's Air Combat" competitive online
& starting my own project where we'd share a flatshade polygon virtual world.
A combination of LucasArts's "Habitat" & "Second Life", if you will.


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Re: 68K network gaming?

Postby TylerEss » 09 May 2007, 14:22

Marathon requires only System 6.0.7, and I think you could get NetLink/TCPSerial to run on there by adding the right stuff here and there...

The real limitation of that being that it's only one-on-one; it'd be much better to have a real client-server AppleTalk-in-IP VPN solution so we could all link our old Macs into a huge AppleTalk network... yet another thing I'm not quite a good enough programmer for.

With that, we could probably live your dream of multiplayer Chuck Yegar craziness. :-)
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Re: 68K network gaming?

Postby RadioPatrol » 10 May 2007, 06:11

I have played the windows port over IP on a LAN ...... i dont see why you could not do the same on a mac ?

Oh yeah and back in Marathon and Durandal days i would go over to a friends work <he was the LAN Admin> on a Fri Night after everone had gone and we would Frag over the lan <Coax LAN> till the wee hrs of Sat Morning over Beer and Pizza ...... Running out the door b4 the weekend lab tech showed up @ 8 - back when a Quadra 840 was a hot machine ......... (they used one for a file server)




TylerEss wrote:Marathon is open source now, and the data files were offered as free(as in beer)ware. Get it from http://trilogyrelease.bungie.org/

Marathon doesn't support TCP/IP gaming, though. You need an AppleTalk-in-TCP tunnel. Such a thing is created with NetLink Remote in combination with TCPSerial.
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Re: 68K network gaming?

Postby Quadraman » 10 May 2007, 13:02

So what precisely is needed to do this?
Apple IIe IIc IIGS. Mac 128/512k->Plus 2xPlus SE. Dismantled IIci LC580 6320. Frankenmac Q700/IIvx, 631CD+040, 7500. 6100/60AV /66DOS 6116CD. 6500 7600 9500 G4DA533 G3iMac700 PB150x2 1400
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Let's Do It !

Postby CaryMG » 16 May 2007, 14:09

TylerEss wrote: ... it'd be much better to have a real client-server AppleTalk-in-IP VPN solution so we could all link our old Macs
into a huge AppleTalk network
With that, we could probably live your dream of multiplayer
Chuck Yegar craziness. :-)


SWEET !

But I shouldn't've said "Chuck Yeager's Air Combat" .... lol
I mean "Heroes Of The 357th".
Click here ta see it > "Heroes Of The 357th"


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