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Updated 2023-07-12: Hello, Guest! Welcome back, and be sure to check out
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LelandLong's latest activity
LelandLong
replied to the thread
Would like to development a new THINK Pascal App for 68K
.
Apr 27 Major Update! 1) we have pellets. I decided to use a bitmap-style variable "matrix" to create where to draw pellets 2) we have...
Apr 28, 2024
LelandLong
replied to the thread
Would like to development a new THINK Pascal App for 68K
.
Documentation https://archive.org/details/THINKPascalUserManual1991/page/n236/mode/1up?view=theater&q=Identifier Page 258 states: 1.2...
Apr 24, 2024
LelandLong
replied to the thread
Would like to development a new THINK Pascal App for 68K
.
THInK Pascal Names. How long can they be? According to what I found in the manual, if you turn on “Long Names” in the Compile Options...
Apr 24, 2024
LelandLong
replied to the thread
Would like to development a new THINK Pascal App for 68K
.
Apr 22 update 1) new Window menu item: DeveloperView toggle 2) no longer redrawing entire screen for every frame. Now in the offscreen...
Apr 23, 2024
LelandLong
replied to the thread
Would like to development a new THINK Pascal App for 68K
.
THINK Pascal 4.5d4 { Converted with MPW2TPas Tuesday, September 12, 1995 8:55:44 PM } {} { File: QDOffscreen.p} { } {...
Apr 22, 2024
LelandLong
replied to the thread
Would like to development a new THINK Pascal App for 68K
.
Okay, we have the beginnings of animation. But I have some questions for this group. Right now I am drawing a new animation frame every...
Apr 21, 2024
LelandLong
replied to the thread
Would like to development a new THINK Pascal App for 68K
.
WE HAVE GWORLD, COPYBITS, OFFCREEN.PIXMAP !!!!! Thank you, thank you @joevt . You are my hero. Please find your nearest cape, don it...
Apr 20, 2024
LelandLong
replied to the thread
Would like to development a new THINK Pascal App for 68K
.
Based on advice from @joevt I am attempting once again to try to get me a working GWorld. Why attempting? Again? Well, because just like...
Apr 20, 2024
LelandLong
replied to the thread
Would like to development a new THINK Pascal App for 68K
.
@olePigeon yes, thank you. The last time I rewrote PacMan for FileMaker/JavaScript I found those documents online and totally mimicked...
Apr 19, 2024
LelandLong
replied to the thread
Would like to development a new THINK Pascal App for 68K
.
So I guess where I am just plain stuck is how to turn a PICT resource into a PixMap so that I use CopyBits to "draw" the PICT resource...
Apr 19, 2024
LelandLong
replied to the thread
Would like to development a new THINK Pascal App for 68K
.
So is this: theBitMapPtr := @theBitMap; Equal to: theBitMapPtr := NewPtr(sizeof(BitMap)); theBitMapPtr := ^theBitMap ;
Apr 19, 2024
LelandLong
replied to the thread
Would like to development a new THINK Pascal App for 68K
.
You have provided me with some excellent possibilities to try out. Hope is restored, thank you! I have a basic understanding of...
Apr 18, 2024
LelandLong
replied to the thread
Would like to development a new THINK Pascal App for 68K
.
Apr 17 update. Nothing but frustration for days. Many, many hours of failures and almost successes. The issue: CGrafPtrs and CopyBits...
Apr 18, 2024
LelandLong
replied to the thread
Would like to development a new THINK Pascal App for 68K
.
Got a question that hopefully someone can answer. Memory Management related. Apple appears to use handles every time they have a RECORD...
Apr 16, 2024
LelandLong
replied to the thread
Would like to development a new THINK Pascal App for 68K
.
Apr 15 update. We have a proper yellow PacMan and his 9 different animation frames. In 3 sizes, for the 3 windows. Available now in a...
Apr 16, 2024
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